Varied selection of both infantry and commanders Vahnatai and immobile crystal souls rule over an alliance of Nephils (cat people), Slith (lizard people) and Avernites (humans). The mod contains a large amount of new graphics and the nation is densely packed with new content. Summary: A new Middle Era nation based on the Exile series by Spiderweb Software. I have altered things quite a bit from the story of the Exile series in order to fit better with the feel of Dom3. ![]() Avernum is an underground nation of exiles and their new masters the Vahnatai. This mod adds the Middle Era Avernum nation to Dom3. Spiderweb make a number of excellent old-skool RPGs and I strongly suggest you check out their stuff at Version 1.6 Maintainers: Globu and Humaktyįirst let me start by saying I have obtained permission from spiderweb to use some graphics from their Exile series, provided the mod is only for our private use (the frequenters of this forum). Having a few updates and fixes for Sombre's Avernum mod, Humakty and I have been authorized by Sombre to maintain and update it, and release the new version in a separate release thread. I am maintaining the current version at the new forums, here.) If you play the game without mods just realize that hit chance will be terrible early game (for allies and enemies) making for some silly looking battles, pole arms weapons will be rare and very disappointing in the end, and the equipment weight limit will almost never be noticed allowing you to wear absurd amounts of armor.įinal edit: Fixed the errors, sorry this post was so sloppy.(This version is now obsolete. shields grant the protection bonus they have in the original game, plus: All magical bows/polearms have the same bonus that the normal weapons of the same category haveĤ. Neither do leather greaves, and penalty for iron/steel greaves has been reduced to -5. bracers, gauntlets and boots no longer give a hit chance penalty. spears have 50% additional chance to immobilize 2 rounds.Ģ. Also thrown weapons are not stackable, as in the remix. Only thing that has changed is the behaviour of bows and polearms, like in the remix mod. It is based on the original game: same spells, same disciplines, same items, same everything. Get it here: ReRemix normal game mod full change list: It simply un-does a lot of the changes in Slartibus's Remix mod and also fixes weight limits so that they actually matter. also I don't like how "better" shields actually give slightly less stats than the weaker ones.įrankly I think Akhari Blaze's ReRemix mod is a good in between and an overall better experience. ![]() I'd say no to Slartibus's remix mod simply due to the item name changes. The first version of his mod labeled "normal game mod" does not have those changes, and a few other details I forgot. EDIT: The Akhari Blaze's ReRemix mod shouldn't change the experience, just make gameplay a bit smoother, Slartibus's Remix mod has things like item name changes that are more suited for people on their second play through, so I wouldn't recommend itĮDIT- EDIT: I forgot Akhari Blaze also tweaked spells a bit, only major change is the base healing spell which has a chance to fail now, that would change the experience.
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